Beowulf Blurs Line Between Video Games and Movies

All-CGI films are the future, writes Wired
By Nick McMaster,  Newser Staff
Posted Nov 20, 2007 5:54 PM CST
Beowulf Blurs Line Between Video Games and Movies
This photo provided by Paramount Pictures shows Ray Winstone, left, during a scene from "Beowulf." (AP Photo/Paramount Pictures)   (Associated Press)

Most of the reviews of Robert Zemeckis' Beowulf have noted the video-game feel of the CGI flick, and they're right: there is no technological difference between the film and animations used in high-end video games. Wired gaming blogger Chris Kohler argues this is a watershed for film; when scenes of video-game quality can succeed in the box office market for live-action films.

CGI took over animated kid-flicks a while ago, and now, writes Kohler, it's poised to envelop other film genres. In five to ten years we should see all-CGI Bruckheimer-style action flicks and thrillers. Ironically, gaming industry analysts have long predicted that the next generation of games would evolve into playable movies; in fact it would seem movies are becoming watchable video games. (More Beowulf stories.)

Get the news faster.
Tap to install our app.
X
Install the Newser News app
in two easy steps:
1. Tap in your navigation bar.
2. Tap to Add to Home Screen.

X